Then go into the game, activate all 3 mods. . Introduction: Journey reflects a maturation of development of the Colonial Charter mod for Banished Game. Then you can go in and start a new game. Steam Workshop Download for version 1.
Note that this folder contains 3 files. Unlike in previous versions where we overhauled production and resources, with Journey you have more access to new buildings that utilise the existing chains. Special Thanks in no particular order to the following people: Estherhb, Mystitsu, Paeng, Vrayna, Denis de la Rive, Mizana, RedKetchup, Discrepancy, OwlChemist, kica, Rageingnonsense, Delver, MrFlopsie, Maal, The Pilgrim, Necora, AzemOcram any names missed, not on purpose! I'm still waiting on a few modders to get back to me, but I wanted to post this in the meantime. We hope to put the same amount of distance between you and your loved ones, for all the right reasons of course! Mods like this won't be included because those kinds of mods are best left up to individual player discretion. Easily our most challenging mod to date.
I can't guarantee that saves made with this version will be compatible with future updates. We hope you'll enjoy playing Colonial Charter 1. Changelog: Fixed the darker looking trees that people didn't like. So just because your favorite mod isn't included doesn't mean that it won't be in the future. There are 3 three pkm files that you need. Remember that anytime you make changes to your mod list, you need to exit Banished completely before starting a new game to help prevent crashes.
You should be using MegaMod 8. If you don't have all 3, many things will be missing. New start conditions are available that offer a variety of new challenges. Depending on the volume, I may not respond to every single post, but I will read them all. We also remastered the forest audio, to allow a more natural, serene atmosphere.
That being said, this mod doesn't, and won't, include certain optional mods that change the way the game looks or behaves. We have added in all new pine tree models to the game as well as some new map types to expand the flavour of Colonial Charter. Feel free to post bug reports. A copy of the pdf is also included in the download. After countless hours of development and testing, we are proud to bring you Colonial Charter 1. Probably a few things I forgot to write down. I have attempted to include every mod that I can.
Many of the existing buildings have been revamped or replaced in entirety. Aging mods; Storage mods; Texture changing mods; Inedible food mods. . . .
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