Here are some of the best lightly edited for clarity. I can't play the game without them. The naval units benefit from some gap filling between galleys and battleships but aside from privateers and ships-of-the-line, most of the new sea units arrive very late in the game. I ended up out-expanded and out-teched by the Carthaginians and that evil slime Ghandi. The more points you spend, the more you'll find out about your rivals and the more opportunities you'll have for your spy units to perform espionage missions. I am playing with the Rise of Mankind mod so the tech path is slightly different. Controlling holy cities is very valuable, but you don't have to adopt their religion as your state religion to benefit from them.
Thanks for UsedOnlyTwice for their comments which modified the text below. Sadly I may never get to make that film so I tried to turn my idea into a mod instead. This depends entirely on who you are playing as and against. In that case, taking his capital early can cripple you instead of giving a huge boost. Some of these new trait pairings make for exciting strategies. Look for the survey link in our and feeds each week, and the results every Friday.
And I've heard that Colonization is a totally separate game. Intead of just connecting by road for trade bonuses you use caravan units or cargo ships that earn you more gold per turn. I let them slaughter eachother and began mass-producing military units. The trade lines are way different. The Warlords expansion also contains some scenarios. Throwing a city into revolt just before your forces attack is a nasty surprise for your enemy. You can set aside part of your budget each turn for espionage spending against each of your rivals.
If you have much less than that it feels like enough but you're actually growing your cities too slowly. It's the game in which I gained the Bollywood achievement on Emperor difficulty in Civ 5. That requires that you win a cultural victory as India with just 3 cities. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. Some coastal spots for instance are simply a lot better for the dutch, viking, or portugese -- they all get special buildings and bonuses that make water tiles much more attractive.
It eventually ended with me opening borders to both of them, but not declaring war on either. Either just install vanilla for now and later, when you win a couple of games with it, install Beyond the Sword or just install BtS right now and get the full experience from the start. Before I knew it both of their armies were gathered at my borders, requesting open borders and ready to mess the other one up. Forget about it for now. Beyond that, the espionage system allows players an opportunity to really hamper their enemies' success without relying on warfare.
I remember there being a lot of anger when Civilization V launched. Also, with regards to attacking cities without catapults, this advice applies more generally -- it's a waste of time to attack anyone unless you can win cities quickly. Second, they add some new concepts to the game, on top of those you have to learn on your first playthrough. According to my survey, the worst Civilization is Civilization: Beyond Earth. After a grueling 100+ turn war against a larger and more advanced foe I emerged victorious, and with a massive and advanced navy to boot. Swelling and receding tundra could upset or give a boost to food production in marginal regions.
This is no big surprise. In one particularly peaceful game we were several turns away from a space victory when we discovered that the English were going to beat us by winning a cultural victory a few turns sooner. The tips are all over the place, but are all sound advice. I told you you should have installed the vanilla first. Still others, like El Cid and Ivan are real, but still hold strong places in national legend. In the real world, continents can undergo significant changes in 6000 years, both as a result of human activity and the whims of nature. If every game is as easy as easy can be, it won't be fun for long.
Settler level will be a walk in the park. I barely remember those three days. It's one or the other, friends—declare your allegiance. When choosing a difficulty setting, you have to keep in mind that they ramp up pretty fast. What are all those difficulty levels? As expected, the expansion includes a whole bundle of new toys: leaders, units, buildings, technologies and wonders. You could better use those hammers to build a military unit.