Some of the offensive spells are rather unnecessary, but can be handy depending your stats and the monster you fight. Also, you play the game like a story with 5 chapters. You start off just whacking slimes at first around town, but eventually you will gain some very helpful spells, including healing, offensive, and status inducing magic. Your mission is deadly, but it is your fate. This is a solo journey unlike the rest of the Dragon Quest series.
The wagon system itself in quite a marvel, as it makes traveling a lot easier. In a way, you could find out if your name is a heavy hitter or just a speedy character. No parties here, you're all alone. You play as a soldier who must find out why children are disappearing across the country; a princess, along with her two consorts, trying to prove her strength; a merchant trying to own his own shop; two sisters seeking revenge for their father's death, and finally, you, the hero, who must stop the great evil in the world! You should have the money to revive anyone, if necessary. Save and remove the codes one last time. This game also features temporary party members you can gain during the chapters, and chapter 5.
You most likely will be using healing magic and whacking things for most of the game. Takes inspiration from Wizardry and Ultima. Save and remove the codes. Then, walk out-of and back-into the house of healing to complete the tunnel. If one of your partymates dies in battle, you can switch them out with another in the wagon.
Prepare for some hefty grind, both for levels and weapons. Use cunning and wisdom to choose your commands. For instance, both wizards have the ability to attack all enemies, but one is better used offensively while another is more supportive. I can be contacted at the e-mail address specified at the top of this document. I do not guarantee that they will work for you or that any set of codes will work in combination with any other ones. Search out the Dragon-lord's lair and face your destiny. This includes any codes found by others.
Once again, save and remove these codes. I don't know if there are any interesting side effects from having these items in Chapter 5, but I'd be interested in knowing about it if you find any. It is not necessary to remove or disable this code in order to advance the storyline. It may not be published or otherwise made available in whole or in part in any way without my express permission. Save and remove these final codes.
Walk into the theater in Monbaraba and then back out again, which will unlock access to the ship. Save and remove those codes. In that event, please give as much detail as you can. You gain a warrior and fighter, two different types of clerics, two different types of wizards, and a merchant with a few unique abilities. The diverse party also helps you strategize as needed. No longer do you have class changing, but you do have different classes of characters. Thankfully, you'll never encounter more than one enemy at a time though.
Personally one of my favorite games of the Dragon Quest series, you get a lot more story involved in this game. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. This will keep happening until Mara and Nara have been defeated. That would be the time to use this code, maybe also when characters join you in Chapter 5. I have personally found all of these codes and they represent many hours of digging around in the game. Some are also required for the story to progress.
This can be done even at level 1, but it's risky and may take several tries to make it there. Difficulty Codes : Codes that change the difficulty of the game. It's a little odd, but also part of its unique charm. Save now and remove the codes. There are far too many combinations for testing of this kind to be practical.