Nintendo's decision to launch it instead as an £8. You need to think quickly and improvise, especially while managing multiple characters. Minis on the Move's relatively simple mechanics and boxy-by default stages make excellent training grounds for would-be puzzle engineers. As with so many of Nintendo's strongest titles, it gets so much right in the heart of the gameplay that finding things to complain about feels like nitpicking. This time you're given only a specific set of tiles with which to work, and must use them to plot the best course to the exit. The goal is to complete the path that will guide your Mini to safety, while hopefully hitting the three coins needed for a perfect score.
Then it starts to introduce complications. It's all served up with the expected Nintendo whimsy, of course, a cheery grin of a game that would be cloying if it weren't so impeccably structured and designed. Not since Dr Mario has Nintendo so obviously drawn inspiration from outside its own borders. Things start simply enough, but perfect completion is far from easy. The game can't resist adding a little extra, though.
Minis on the Move is rounded out by a small selection of slingshotting and crank-turning mini-games that have nothing in common with the main game beyond having the same characters — just throwaway extras. Levels often require you to create and remake your path as you go. Accompanying the main event modes is a collection of action-oriented minigames. The design improves greatly in its second and third modes, though. It bundles a slick level editor together with an online community for passing along your creations and downloading custom-made stages from other players, a feature that should extend the replayability significantly. As a result, writing about games is one of her favorite activities. I would have loved to be able to make, share and download Puzzle Palace or Many Mini Mayhem-type designs.
Aiming is a little twitchy, but it can't help remind you of Curiosity only with, you know, gameplay and entertainment. Donkey Kong's basic structure, building on those core mechanics. Puzzle Palace gives you a set number of tiles instead, while Many Mini Mayhem fills the board with tiles you must arrange to guide multiple Minis. Minis on the Move grows its challenge without hitting you over the head with it. . You don't even control Mario directly, as he's been removed from the scene entirely.
Unlike previous Mario and Donkey Kong titles, which still retained traces of classic platforming along with puzzle elements, Minis on the Move is a pure puzzler. The right games at the wrong price. Allow just one Mini to fall off the edge, get trapped in a dead end or bump into a Shy Guy and you'll have to restart. Minis on the Move works across the board because its core mechanics are constantly, cleverly iterated upon The game frequently adds new elements that build logically upon existing features. Minis on the Move features four main puzzle modes, all with their own twist on the basic format.
Donkey Kong series and expects to directly control them with the stylus. Not so long ago, a package like Minis on the Move would have been published as a full-priced boxed product - and, to be fair, it has the content to back that up. That's been the mantra ever since the Wii launched with its unwieldy Friend Codes and compromised shopping channels. The much better Puzzle Palace and Many Mini Mayhem modes, thankfully, leave us with a good game overall. The Mario and Donkey Kong theme is certainly surplus to requirements, used only as a marketing hook, but so much of the game's charm comes from its branding it's hard to begrudge Nintendo dusting off its mascot yet again. If you click on one and make a purchase we may receive a small commission. Most of the levels are straightforward and not too taxing to complete, but frustration comes from being at the mercy of whichever curves and straights the randomized tile dispenser deigns to give you, creating no-win situations.
Minis on the Move is a thoughtfully constructed puzzle game, built around an appealingly simple premise that then gets reexamined and evolved in multiple ingenious ways. But Minis on the Move's levels are so brilliantly designed that even failed attempts at clearing a stage always yielded new clues and new strategies. Path tiles - bends and straights of various configurations - fall into a tube to the right of the screen, and can be dragged and placed using the stylus. Many Mini Mayhem looks instead to Lemmings for its inspiration, ditching the idea of tile-placing altogether and restricting the player to rotating fixed tile junctions to guide multiple Minis through each stage. The Princess Peach-themed Puzzle Palace similarly has you guide a Mini to the goal, but offers all the pieces you need up front, so success or failure rest solely on your shoulders rather than randomness.
Then it goes right back to cloning. Puzzle Palace is the best, and also the most cerebral, swapping the frantic pace of the Main Event for a more measured challenge. If you manage to nab all three in a stage, you're awarded a star, which is used to unlock modes, minigames and features. Everything now revolves around the Minis - tiny clockwork versions of popular series characters. There are already hundreds to choose from, and while the search tool is limited to finding the most popular or most recent, it's reliable enough to ensure a steady stream of free bonus content in the future.