Historic sales data are completed sales with a buyer and a seller agreeing on a price. I will give the developers credit for making the levels interesting, as far as how the flow from one area to the next. I'm not impressed when I see more of the same come from the makers of a light gun game. You have your bullets and your wits going for you, and just about everything else against you. Or there's always k a rental store. The moment they are approved we approve submissions twice a day. Straight from arcades everywhere, here come Macimum Force, where it's you against elusive terrorists and you control the body count.
Chart shows the price of Maximum Force Pull the Trigger at the end of each month going back as long as we have tracked the item. Playing Maximum Force is a one-time deal. Unfortunately, Maximum Force, Midway's newest entry, is really nothing special. But if you're looking for something more serious, along the lines of a Virtua Cop 2, then you shouldn't even consider it. While not particularly striking, the backgrounds and enemies are rendered above average for a game of this nature. Description Maximum Force is the follow up to , however, this time around instead of shooting up aliens, the player goes up against a terrorist organization. But that's not good enough for this guy.
As you progress through each level, the game forces you down a predetermined path, so variety is not really an option here. Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. Games you may like: Nominate for Retro Game of the Day: If you'd like to nominate Maximum Force for Retro Game of the Day, please submit a screenshot and description for it. It also supports a second player simultaneously. With Maximum Force, there's no such thing as too much firepower. Personally, I dislike both games. Gun down slimeballs on three completely different missions.
Overview Maximum Force is a light gun shooter released in arcades, PlayStation, and Saturn in 1997. With so many good light gun games on the market. If Maximum Force has anything working in its favor, it's the graphics and sound. If a player gets shot by a bad guy, they will loose a bar of health or can also loose health by accidentally shooting innocent bystanders. Once you've finished it anyone can do it the first time through , there's no point in continuing to play. I then let my self get shot to finally show the highscore before ending the video. The graphics are nicely done, with fairly smooth animation throughout.
Compared with other gun games, Maximum Force simply falls short. So many, in fact, that they become a real nuisance and interrupt gameplay way too frequently. Maximum Force's tired, old concept of throwing ugly sprites onto full-motion video backgrounds is no longer appealing. However, if you're looking for a real evolutionary step in this genre, you'll have to keep looking. Unfortunately, when the action gets boring, this is easily overlooked. With the exception of the levels themselves, the game is identical, right down to many of the power-ups. Granted, the video is well rendered, but it doesn't make up for the repetitious and bland gameplay.
It is a spiritual successor to and is often thought of as being a sequel, despite dealing with completely different subject matter aliens versus terrorists as the antagonists, for example. From what we saw in this early version, the graphics look pretty smooth, but sporadic slowdown rendered the gameplay almost useless at times. There are three levels in all and 35 secret rooms scattered throughout the stages. Support Emuparadise: Sponsor Message: Share with your Friends:. Like its predecessor Area 51, Maximum Force is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely contrasting unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. Skip to about for the actual start of the game. After mission 3 I start mission 2 again in an effort to show Bone Mode.
Gamers will be better served by picking up Virtua Cop 2 or even Die Hard Trilogy. If you've played Area 51, you'll pick up Maximum Force right away. I let the long attract sequence play out at the beginning to show the various instructions and credits. Sure the game has plenty of secret rooms something like 30 or more , which helps from a replay aspect, but the regular missions go by kind of quick. Maximum Force should be a good addition your library. There isn't much to get excited about here. Played by: Mad-Matt Port of the Arcade game of the same name.
The Sega Stunner is the best choice here; using the controller to play the game is a futile effort, and playing the game with a gun that has an autofire feature causes so many screen flashes you'll think you're in an '80s dance club. In this installment, the aliens are gone, and you're part of an antiterrorist group. Maximum Force is almost exactly like its predecessor, Area 51, except instead of bat tling aliens, you're up against common street thugs, goons, and terrorists. I did not have a guide to work with when I started the longplay so I have not shown all secrets in the game. The gameplay is similar to other first-person shooter gun games where the player can use a light gun or a controller to shoot at bad guys popping up from behind objects or coming off from the side of the screen. Make sure you shoot everywhere, too, since this home version has been beefed up with at least 30 bonus levels.
The arcade boasted 30 minutes of gameplay time, which for arcade is decent, but when you take that home, 30 minutes is nothing. Let's face it, from our point of view, it doesn't seem all that hard to come up with a story line, hire some people to dress up in funny outfits and have them make angry faces while pretending to shoot at the camera--presto, the game is done! The port is quite lowres and you may want to aspect correct it to 4:3 in your video player. If you liked Area 51, then you'll love Maximum Force. Atari also released the two games in a dual game arcade cabinet in 1998. . Its very brief and only shows about 8 enemies as skeletons.
Maximum Force is a good light gun game, but not revolutionary. Shoot all the doors as you go, and you'll eventually find them. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D. You only get three scenarios, though. I wasn't a huge fan of Area 51, but this pseudo sequel is a definite improvement. Shooting straight from the arcade to the console systems, Maximum Force looks to deliver a full body count of action. You and a friend must go through three levels, each of which is chock-full of bad guys just waiting to have their caps peeled back.