Story cutaways are dynamic and often alternate between showing the characters mouthing their words to depicting an action scene put together using in-game backgrounds and sprites. Scientists have been studying its remarkable metamorphic and energy abilities. However, the tentacles that emerge from the red goo to shoot poison gas at you continue to be annoying throughout the game. Touching this red substance slows you down and causes your infection meter to tick far more rapidly. Ation take place in the upper screen, where players guide the mercenary heroine from an isometric perspective. When Jenosa is behind an object, she has a silhouette, which is a relief. Hell, the names are similar.
In response to this distress signal, the government has placed a call to the one person they think they can rely on to take care of this dirty job. Company: Orbital Media Rated E 10+ Animated Blood, Fantasy Violence Ridiculously long-haired bounty hunter Jenosa is usually in it for the money. In Metroid, the emphasis is exploration, and as such, you spend a lot of time just walking around and soaking in the atmosphere. Future advances in hair conditioner are clearly great. Jenosa flees her ship in an to Inos' surface.
Every area has the same doors There's enough to appear somewhat samey, but not enough to annoy the average player. Allowing this thing to escape Inos would not be a good idea. The entire base is mazelike, and the underground areas are no exception. The teeth of disk holder are undamaged. Jenosa must combat a deadly, mestasisizing disease known as the Scurge. Some weapons kill enemies quicker. However, switching weapons was a little awkward.
When it tops out, Jenosa will start to lose health and eventually die. Whether your own comfort is worth the extra 10 dollars is up to you to decide. Especially since this tidy little action game is basically an isometric reworking of Metroid, and thus involves plenty of backtracking and criss-crossing through the labyrinthine, gloop-smeared gangways of some disused space factory or other, in pursuit of the next power-up which will unlock that mysterious door that you saw- where was it again? Furthermore, the stylish graphics and delicious music give the game the kind of artful presentation that only a handful of games produced for portable systems have ever achieved. Jenosa grunts when hit, her footsteps can be heard hitting the ground, and explosions and zaps sound perfect. And Scurge: Hive is, quite. The boss battles at the end of each chapter also make it easy to forget the work that you put into getting to the boss's chamber.
The entire base is mazelike, and the underground areas are no exception. Used to negotiate areas of falling rocks and to complete some of the timed challenges. Even her sprite emphasizes it. Each type of enemy biological, mechanical or energy-based is weak to one weapon, is strengthened and sped up by another, and takes damage equal to the basic shot from the third. The first thing to be marked on your map upon entering a new area.
One log was left by a man who says that his infection containment system in his suit has failed. Further following in the footsteps of Metroid and Zelda, Scurge: Hive isn't split up into a succession of self-contained levels. I thought that was a very cool little effect. To jump from one bar or ledge to a higher one, the player must press A to jump, then again to grab the bar. It's an unapologetically 16-bit throwback, a pixellated, Manga-influenced, button-bashing, enemy-respawning, alarm-sounding, raspy-synthesized-heavy-metal-soundtracked ghost of 1993s past. All told, Scurge: Hive is the sort of action adventure that should appeal to anyone who's into the Metroid style of sci-fi dungeon-crawling.
Her infection level increases as you play, and if it reaches 100%, will quickly tick away her health. The little floating balls of fire are also annoying, as they are often positioned to screw up your jumps. Referred to as sick bays or decontamination platforms in the map and by Magellan, respectively. New surprises are constantly cropping up in areas that you've previously explored. Tags : Additional Information Scurge - Hive is an online retro game which you can play for free here at playretrogames. But in case you were in any doubt, you play a female space bounty hunter Jenosa Arma sent to investigate a distress signal from a research lab that was investigating a mysterious and powerful organism - the Scurge of the title - that can control organic, mechanical and energy beings.
Every area has the same doors There's enough to appear somewhat samey, but not enough to annoy the average player. Even her sprite emphasizes it. What follows is a fun little isometric action-adventure as Jenosa attempts to accomplish her mission and save herself from the Scurge infection. You can recover health and reset the infection counter to zero by stepping into a medical station, but that doesn't eliminate the infection. The story is told gradually, with new bits and pieces revealed when you enter rooms or access certain computer terminals for the first time. For additional information, see the Global Shipping Program An item that is used but still in very good condition.
Because map screens are great. The regular combat is new and refreshing for the most part, while the thrilling boss battles have a distinct old-school feel. A purely defensive measure, as the frozen enemies become impervious to attack. . It sounds frustrating, but actually it keeps the pace of the game brisk and tension levels high, and forces a bite-sized approach to level design that suits a handheld game well, and artfully disguises the lack of any deep inspiration or long-term challenge in the game. Most obvious is the overhead isometric perspective, which lets you run, jump, and blast away in a manner that has more in common with The Legend of Zelda than Metroid. As you go through the game, you'll add other weapons, tools, and abilities to Jenosa's arsenal.
Scientists have been studying its remarkable metamorphic and energy abilities. This amount is subject to change until you make payment. For the latest trailers visit. The Confeds are that the Scurge has escaped containment and likely infected or killed everyone on base. Also, switching back to the standard weapon type requires tapping the R button while pressing a direction on the control pad. And both games feature slick graphics, a marvelous soundtrack, and a hackneyed, albeit intricate, plot told through high-tech cinematic scenes. The shape of the system's control pad doesn't lend itself well to diagonal movement, which can sometimes prove problematic when you have to shoot an enemy or grab onto a tether point that's situated at an angle away from you.