Best if played following another name game, so individuals have a sense of who each other is. The little Indian Brave's innocent Totem trek quickly turns into a psychedelic trip through eight mysterious Worlds, where objects of nature and Indian symbols, such as mushrooms and sacred dolls, transform into wild, life-size maniacs. After completing the first stage, the player can play the other six in any order. Quite crazy…but loads of fun! You can also snag a flint spear head to increase your attack power for the next four hits, the buffalo headdress to shrug off damage for the next four hits, and the deerskin shirt makes you invincible for a few seconds. Take the action of Ninja Gaiden and make the graphics and atmosphere similar to Adventure Island but without the skateboard hehe, this exploration is all on foot my friends! When Soaring Eagle makes it through a World in one piece, he earns magic Totems that enable him to do nifty things like fly and shoot spider webs. While it's a short game that can be completed in 30-45 minutes with enough practice, the amount of action that's contained within that timeframe is remarkable. Once obtained, weapons are selectable using the start button.
There is a particularly nasty zero gravity segment with infinitely respawning enemies that is a nightmare. The game has 7 stages. It seems a bit odd that the instruction manual doesn't spell out a more specific reason why Soaring Eagle has to go through so much trouble, especially because the game's introduction screens allude to a huge, ominous figure lurking in the shadows. You will enjoy its exciting gameplay. In true Mega Man fashion, beating each boss gets you a new power which you can eschew for your normal spear thrust if you so choose. It's easy to criticize games like Whomp 'Em on the basis of originality; I'll be the first to admit that this one is not exactly the next.
Eagle Power Soaring Eagle's definitely got his moves down. Unlike the games these abilities are unlimited in their use. Saiyuuki World 2 was quietly released to the Western Hemisphere, but with the East Asian mythology likely to go unappreciated by North American gamers, Sun Wukong would be transformed into a Native American hero named Soaring Eagle, making for one of the very few Native American protagonists in any given video game. Complete all 7 stages and gain a new weapon! Potions are in ready supply, enabling you to brute force your way through even the toughest boss battles. This is another digital entertainment, Jaleco's legendary video game called Whomp 'Em. If you enjoyed playing the game, give it a thumbs up. It is very easy to grind out gourds to build up your life bar.
In its basic form, the spear acts as sort of a spring-loaded, retractable cattle prod. You can hold it aloft to block projectiles and other objects as well. Some of this stuff resembles and reminds me of the dangers found in the Super Mario Bros. These plants act very much like the bullets from Bionic Commando, in that picking up a certain amount of gourds will permanently increase your lifebar by one heart. However, when you find a totem, you can use its power to alter the way the spear is used.
Touted as the first American video game to star a Native American, Whomp 'Em, Jaleco's new adventure title, tells the tale of young Soaring Eagle, who sets out one day to collect Totems spiritual icons for his Magic Pouch. As with any game from this era, how it plays matters above all else, and it actually has a good deal of commonality with the time-honored Mega Man series. Some are tricky, like the giant frogman which transforms into a stream of bubbles, and others are straightforward, like the Geodude-like black ball monster that bounces around. The Fire spear creates a small blast of flame and was my default for most of the game. One of the peculiarities of the game is that after you complete the first stage, you can play another 5 in any order you feel like.
This one stage is far too long for its own good and throws every gimmick in the book to see you die. But the fact that I had also seen few reviews for it even back in the day did not help. In contrast, the music is not the most outstanding factor of this game, with some tracks being quite enjoyable and others ranging from middling to grating. The last ability earned after completing all tests is the Death Breath, which unleashes a dragon that destroys all enemies on screen at the cost of one heart. You can blast fire from your spear tip, shoot paralyzing freeze dust, create a web to snag an enemy and toss it at another foe, and conjure a cloud to use as a temporary flying platform. Well, that's not entirely true. How the West Was Fun For a first timer in the video dimension this little Indian Brave does a pretty good job.
ProTips: Get to a Magic Potion 1-Up in World One by jumping around in front of the last set of steps. You can spin the tip like a buzzsaw, shoot a freeze ray, even trap your enemies in a web. By collecting gourds like the bullets in you can raise that to twelve. Some are both offensive and utility. As a holdover element from Wonder Boy in Monster Land, hidden items can pop out of the air if you jump around in exactly the right place, and these items often turn out to be magic bottles or giant hearts. Vanquishing foes causes them to drop an item, the most common of which is the gourd.
Dart allows you to throw spears and create platforms or attack enemies although it is weak. Initially the spear is short but has a number of functions. Instead, the screen displays icons in the corner of the screen to show that they're in use. Maybe it was the goofy name, maybe it was the terrible box art. You have a single life although there are unlimited continues.